AI Insights · Timothy · October 2023
Top 5 Slime Games Performance on Unified Platform in Africa in Q3 2023
Discover the performance trends of the top 5 slime game apps in Africa during Q3 2023, including weekly downloads, revenue, and active users.
The third quarter of 2023 in Africa saw interesting trends in the performance of the top 5 slime games on a unified platform, with data provided by Sensor Tower.
World of Slime Simulator Games by Solid Apps INC experienced a remarkable increase in both weekly downloads and revenue. Weekly downloads surged from 1.2K in early July to a peak of 9.1K by the end of August. Revenue followed a similar upward trend, starting at around $150 and reaching approximately $416 by late September. Active users also showed significant growth, climbing from 4.8K to over 12K during the quarter.
Bruno - My Super Slime Pet from Dramaton LTD saw a decline in weekly downloads, dropping from 4.7K in late June to just 813 by the end of September. However, the app maintained a steady active user base, peaking at 22.6K in early August before gradually decreasing to 15.6K. Revenue remained relatively low but showed a slight increase towards the end of the quarter, reaching $21 in the final week of September.
Super Slime Simulator, also by Dramaton LTD, had a consistent performance in weekly downloads, ranging from 1.5K to 3.5K throughout the quarter. Active users fluctuated, with a notable increase from 5.9K in early September to over 10K by the end of the month. Revenue remained minimal, peaking at around $104 in late June.
My Talking Slimy: Super Cat 3D by Pixeland LLC showed a steady increase in revenue, starting at $60 in late June and reaching $323 by the end of September. Weekly downloads were relatively stable, averaging around 1.5K. Active users saw a gradual increase, peaking at 4.3K in early September.
Lastly, Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership had the lowest performance among the top 5. Weekly downloads decreased from 599 in late June to 337 by the end of September. Active users also declined from 2.8K to just under 2K over the same period. The app did not generate any revenue during the quarter.
For more detailed insights and analytics, visit Sensor Tower.